Outsourcing has rapidly become an integral part of doing business
in today's global economy. Vykarian provides outsourcing solutions for the games industry
based on extensive outsourcing experience combined with hands-on
execution of complex offshore management issues.
Vykarian has built a management team, collaboration technology,
and pipeline streamlined to execute large scale game art production.
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2D Concept & Design
Our concept team has experience in working in a variety of different styles from cartoon to realistic. Our 2D team interacts with our 3D production team to offer full asset production from concept to engine integration. |
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Modeling:
We have experience in asset creation in a wide variety of different styles and requirements from the ultra stylized, to ultra realistic. In the past we have successfully created assets for all current platforms including handhelds like Nintendo DS and PSP, through to current generation consoles like Xbox 360, Playstation 3 and PC.
Our modeling team is also experienced in building cinematic quality models and textures for pre-rendered cinematic sequences which leverages on the skills we have honed by creating hi polygon models for games.
We are also competent at polygon reduction or addition should you require your models to be updated to fit a new or changed specification, port or asset reuse. |
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Texture UV:
It's clear that textures and shaders are one of the biggest changes in game asset creation today. We understand you need to have a customized shader and texture generation workflow and are confident and capable to incorporate almost any kind of specialized workflow that you may need.
Like our modeling capabilities, we are very comfortable creating textures to match the art style and quality bar of your project. |
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Rigging and Weighting:
We can prepare your assets for importing them into your engine by rigging and weighting them to your technical specification. |
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Level Design:
In the past we have designed levels for side scrollers, real time strategy (RTS) and first person shooter (FPS) genres. Our engine experience includes Unreal 3, Torque, Gamebryo as well as proprietary level design tool kits supplied by clients. |
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Virtual World Building:
Since the company's inception we have been actively working with clients to build and expand their virtual worlds. In the past we have worked with clients through the full asset creation process from initial 2D concept design through to asset creation and engine integration, all handled in-house. |
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Full Flash/Flex & Casual Game Development:
Our flash team has competency on both the art and programming side and we're happy to offer full flash game development services. As our company vision keeps us 100% outsourcing focused, we are more than capable of developing completed games or ports for your own intellectual property.
Animation is also part of our Flash capabilities giving you the option of adding motion-rich characters and environments to you projects. |
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Project Training:
Our studio has full training facility that we have used to train new artists and project teams. Should your business or plan require setting up a training facility to strengthen your presence in China we have the space and equipment necessary for a turn-key solution. |