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About Vykarian
We seek long-term business relationships with customers
who understand the dynamics of outsourcing challenge. We believe
that excellent communication, knowledge exchange, on-going
training, and mutual growth are the cornerstones of a successful
outsourcing model. The significant investment by both parties
mandates that a high level of quality, reliability, and scale
be achieved and sustained to fully justify the engagement
costs.

History
- The initial concept of Vykarian began in 2003 with the goal of creating the biggest and best game art factory in the world.
- Vykarian opens a small studio in Shanghai in 2005 and begins recruiting key staff and management.
- The small studio moves into the current Vykarian HQ and starts to expand rapidly to meet the demand of AAA game publishers and developers.
- In spring of 2007 Vykarian expanded to a second studio in Nanjing, China.
- In fall of 2007 the Shanghai studio grew to over 100 artists.
- In summer of 2008 the Nanjing studio will move to a larger facility to accommodate its growing workforce of over 50 people
Management
Vykarian is led by a well-rounded combination of US and
Chinese game development veterans with proven track records
of successful game titles. Read
more...
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